Lone Wolf Game Hacked

  
Lone Wolf
AuthorJoe Dever
IllustratorGary Chalk
CountryUnited Kingdom
LanguageEnglish
GenreFantasy
Publisher
  • Random House, Red Fox imprint
  • Holmgard Press (self-publishing)
Published1984 - current
Media typeprint
No. of books30
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Lone Wolf is a series of 30 gamebooks, created by Joe Dever and initially illustrated (books 1-8) by Gary Chalk. The series was first published in July 1984 and sold more than 9 million copies worldwide.[1]

The story focuses on the fictional world of Magnamund, where the forces of good and evil fight for control of the planet. The protagonist is Lone Wolf, last of his caste of warrior monks known as Kai Lords. The book series is written in the second person and recounts Lone Wolf's adventures as if the reader is the main character. As Lone Wolf, the reader makes choices at regular intervals throughout the story which then change the course, and the final outcome, of the book.

  • 1Original publication (1984 - late 1990s)
  • 2Republication and expansion
  • 3Series Synopsis
  • 5Adaptations
  • 7Footnotes

LONEWOLF, a free online Shooting game brought to you by Armor Games.IE/Edge users: If you do not see the preloader, the game will launch when the download completes. LONEWOLF is an intense game with moral conflicts. 1 Minute: Your mental-noise has calmed down. Unblocked Games 66 is home to over 2000+ games for you to play at school or at home. We update our website regularly and add new games nearly every day! Why not join the fun and play Unblocked Games here! In any case, this all goes to show that, while I have praised the Lone Wolf game system in the past, it does have major flaws in the area of combat balance - by this point in the series, most fights are either too easy or completely impossible, and it detracts from the reading experience. I had to cheat to win here, and I really hate having to.

Original publication (1984 - late 1990s)[edit]

Development and popularization[edit]

Joe Dever was seven years old when he became a fan of a comic strip known as The Rise and Fall of the Trigan Empire, which appeared in a magazine called Look and Learn. He built armies of Airfix Roman soldiers and converted their spears to laser rifles, long before he was introduced to fantasy.[2] Dever was introduced to 'science fantasy' by his high school English tutor.[3] He was the first and possibly only British person to compete in the Advanced Dungeons and Dragons Championship of America, which he won in 1982.[4]

Dever has stated that his earliest inspirations for Lone Wolf were medieval classical texts such as Beowulf, Gawain and the Green Knight and Le Morte d'Arthur. In his teenage years Tolkien, Moorcock and Mervyn Peake along with military history and Norse mythology all contributed to the creation of the Kai. He also used travel books to discover images of 'exotic places'.[5]

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Dever developed the world of Magnamund from 1975 to 1983 as a setting for his Dungeons & Dragons campaigns. Originally called 'Chinaraux', the world consisted of only northern Magnamund.[3] The Kai lords are like 'psionicrangers with special powers bestowed upon them by their gods'.[4] An individual book took 9 weeks to write, with three for mapping and plotting, and then 6 weeks of writing the story, creating an average of 12 entries per day.[5]

Dever was originally contracted by London-based publisher Hutchinsons for four books, despite having planned out at least 13 for the series. When the first books proved to be popular, Dever was allowed an extension of contract and went on to write 20 books with Lone Wolf as the main hero, and 8 more featuring a new Kai Lord. He also developed the character Grey Star during this period, and four books were written using this character by Ian Page.[3][note 1]

Dever also wrote The Magnamund Companion, in which all countries of the Lone Wolf world are described in some detail; readers are also given details on the Darklords and a trainer course in the Giak language. There are two games included, a Ragadorn Tavern Board game, and a short solo adventure that takes place immediately prior to book one, putting the player in the role of Banedon, a young magician who goes on to become a recurring character in the Lone Wolf books.

Novelizations and canon problem[edit]

With the help of Joe Dever, Paul Barnett, whose pen name is John Grant, wrote twelve novelizations of the Lone Wolf books known as the Legends of Lone Wolf, several of which were heavily edited before publication.[6] They have received mixed reviews from fans. Barnett was the creator of the characters Alyss, Qinefer, and Thog.[7] Random House stopped publishing the novelizations after the twelfth book because 'the books weren't selling,' though the truth of this statement is contested.[8] Barnett entered discussions with an Italian publisher about reprinting the books unedited in Italian,[9] this finally occurring with some editing of the original text. In July 2009, he announced on his blog that Dark Quest Books would republish an upgraded version of the series in English beginning in 2010.[10] As of April 2015, two omnibuses, containing the first six novels of the series, have been published, with a third one being listed on the publisher's website.[11]

There has long been uncertainty amongst fans as to which version of the series is canon. Joe Dever has stated that as the game books precede the novelization, they are the 'authoritative' versions.[3] There is still some cross over between the novelizations and the gamebooks, however; most notably in the form of Alyss, an original character of John Grant's who plays a significant role in the final books of the Grand Master series.

Only the first four volumes of the Legends of Lone Wolf were made available in the United States (though Sword of the Sun was divided into two separate volumes, The Tides of Treachery and Sword of the Sun), and only the first 20 of the core Lone Wolf gamebook series were made available in the United States; the last 8 books were never printed in the US. It should also be noted that the American editions of books 13-20 were abridged versions and thus are shorter than the UK editions. The color maps of the UK versions are rendered in black and white in American editions.

Decline of the genre, launch of Project Aon[edit]

During the latter period of writing, Joe Dever and publisher Red Fox were at odds, and Red Fox ceased publishing the Lone Wolf series after book 28, The Hunger of Sejanoz, citing lack of interest in the interactive gaming genre, despite hundreds of requests for the reprinting of several Lone Wolf books that had gone out of print.[3] This left the series unfinished, as Dever had four other books planned. He first did plan on releasing these books in some form after completing his collaboration on the new Lone Wolf RPG.[12]

Although the series ceased publication and went out of print in 1998, a fan-operated organisation called Project Aon was established in 1999 which has subsequently converted many of the books to HTML format. Joe Dever gave his permission for Project Aon to distribute the books online via the internet. Subsequently, there has been a strong revival of interest in Lone Wolf, particularly in Italy, Spain, and France where the books were republished between 2002 and 2006.

In 1999, Dever gave permission for his Lone Wolf book to be published for free on the internet by the non-profit organization Project Aon. Joe Dever later gave his permission to publish the out of print New Order series.[13] As of April 2015, all of the original Lone Wolf gamebooks, the World of Lone Wolf series, the Magnamund Companion and several other Lone Wolf related written works are available for download.[14] Despite the online publication, the original print copies of gamebooks 21 through to 28 and the twelfth Legends novel remain both rare and sought after and, as of November 2010, copies in 'good' condition sell online for between $150 and $200 US.

Republication and expansion[edit]

In 2007, Joe Dever announced that a revised and expanded version of the original series would be published. However, several issues lead the author to transfer the rights to various publishers over the years, with each publisher only releasing a part of the series. Isobuster 4 key generator.

Mongoose Publishing (2007 - 2013)[edit]

In 2007, Mongoose Publishing, editor of the Lone Wolf RPG, announced that the Lone Wolf books were going to be printed again. Mongoose Publishing planned to publish all the original 28 gamebooks of the series plus four new ones that were originally outlined by Joe Dever before the cancellation of the series by the end of 1990s. Mongoose republished 17 of the gamebooks from July 2007 to February 2013.

Mantikore-Verlag (2013 - 2015)[edit]

In February 2013, after Mongoose had released 17 of the 28 original books, the publication of the rest of the series was transferred to a German publisher, Mantikore-Verlag.[15] The deal only include the republication of the last eleven books (18-28)[16][17] and did not include the publication of the last four books (29-32).

On 1 April 2015, it was announced that book 29 would be first published in Italian by Vincent Books in November 2015, and then in English by Mantikore-Verlag the following month.[18] However, the English version was not published as the rights transferred once again before the publication, after Mantikore had released books 18 to 22.

Cubicle 7 (2015)[edit]

Since April 2013, Joe Dever had made a partnership with Cubicle 7 to work on the series, which led to the publication of a new version of the role-playing game. In December 2015, Cubicle 7 Entertainment announced that they would be publishing the entire series of Lone Wolf gamebooks, including the English version of Lone Wolf 29, only to come back on their decision the following month.[19]

Holmgard Press (Since 2016)[edit]

On 1 April 2016, Joe Dever announced that he will publish the remaining Lone Wolf books himself with his own imprint, Holmgard Press, starting with the publication of book 29 later the same month,[20] which was finally published on 13 May 2016, 18 years after the publication of book 28.[21] This included the publication of the four gamebooks that were never published before (29 to 32) and the republication of the gamebooks that were neither republished by Mongoose or Mantikore (23 to 28).[22]

Following Dever's death in November 2016, his son Ben and longtime fan Vincent Lazzari were tasked to complete the series.[23] Book 30, Dead in the Deep was published in Italian in 2018 with plans to publish it in English in 2019, along with book 23, Mydnight's Hero.[24] Both books were released on June 27[25].

Megara Entertainment (Since 2014)[edit]

In September 2014, the publisher Megara Entertainment announces the publication of a spinoff, Autumn Snow, approved by Joe Dever and written by Martin Charbonneau, and calls for a crowdfunding to finance original illustrations from Gary Chalk.[26] This is the adaptation of a work from Martin 'The Oiseau' Charbonneau previously published in French the webzine Draco Venturus by the non-profit publisher Scriptarium [fr].[27] Two books have been published so far, The Pit of Darkness and The Wildlands Hunt.

Megara also republished the first book of The World of Lone Wolf series, written by Ian Page, Grey Star The Wizard.

Reprint edition details[edit]

This new edition of the gamebooks features new internal artwork by Richard Longmore (books 1 to 12, 17 and 20), Nathan Furman (books 13 and 18), Pascal Quidault (books 14 to 16), Hauke Kock (book 19 and 21) and Stephanie Böhm (book 21). However, the original illustrations by the late Brian Williams were reused for books 22 and 23. Giuseppe Camuncoli was hired to illustrate book 29, while Richard Sampson did the illustrations for book 30.

The first book has been partially rewritten and extended by Joe Dever, whilst the rest were extended in-house. The republished first Lone Wolf book features a retcon of the opening of the book, where instead of Lone Wolf waking to find everyone at his monastery dead, he joins the fight.[28] Dever has stated that, since he has the chance, and considers himself a better writer, that this is a good opportunity to make a better beginning.[29] Longtime fan and now assistant Jonathan Blake said of the retconning that overall, despite his love of the original, the surprises, grittier illustrations, and better writing have 'won him over'.[30]

Starting with book 2, a bonus mini-adventure was added at the end of each book featuring a character that is encountered during the main adventure or that lives events linked to it. These bonus adventures are written by various authors under the supervision of Dever himself. Illustrations for these bonus adventures were done by Nathan Furman (books 2 to 11 and 17), Richard Longmore (books 12 to 16 and 23), Stephanie Böhm (book 18, 20 and 21), Aljosa Mujabasic (book 20), Hauke Kock (book 19 and 22) and Adélaïde Euriat (book 29). No illustrations were made for the bonus adventure in book 30.

Series Synopsis[edit]

A map of Magnamund

Magnamund, a planet in the universe of Aon, is the focus of battle between the powers of Good, among them Kai (God of the Sun) and Ishir (Goddess of the Moon), and Naar, the evil God of Darkness.

In the north-east of Magnamund's northern continent lies the realm of Sommerlund. Its people, the Sommlending, are devoted followers of Kai. There are those among them, known as Kai Lords or simply 'the Kai', who possess extraordinary innate abilities. Trained from childhood at the Kai Monastery, the Kai Lords are Sommerlund's greatest defense against Naar's agents.

Naar's champions upon Magnamund are the Darklords, who dwell in the scorched wastes of the Darklands, west of Sommerlund. This realm, inhospitable to most life, enables the Darklords to survive on Magnamund — though powerful, they are greatly weakened by the natural atmosphere of their world. Forced to enact their will at a distance, the Darklords wage war with armies of Drakkarim (humans devoted to Naar), Giaks (goblin-like creatures spawned in vast numbers), and other creatures, and are served by agents such as Vordaks (undead with psychic powers) and Helghasts (shapechanging undead).

At the Kai Monastery is a young initiate, given the name Silent Wolf. On the feastday of Fehmarn, when all the Kai Lords gather at the monastery, Silent Wolf is sent to cut wood from the surrounding forest as a punishment for his inattention in class. While he is gone, a surprise attack is launched from the Darklands at several places across Sommerlund. The Monastery is assaulted and the gathered Kai Lords massacred. Rushing back from the woods, Silent Wolf is knocked out by a low-lying tree branch (in the Legends of Lone Wolf novelizations based on the books, it's implied that the branch was placed there by a demi-goddess called Alyss so Silent Wolf would be spared the attack). When he awakes, he finds himself the only survivor. The last of the Kai, he renames himself Lone Wolf and sets out for the capital to inform the King of the loss of the Kai.

In the re-release version of Flight from the Dark in 2007 by Mongoose Publishing, the beginning of the story is slightly different as Silent Wolf takes part in the battle.

The Kai Series[edit]

The Kai Series (gamebooks 1 to 5) follows Lone Wolf as he rallies the armies of Sommerlund and her ally, Durenor, to repel the invasion, pursues and captures the traitor who brought about the invasion, and survives plots to complete the destruction of the Kai.

In Flight from the Dark, Lone Wolf reaches the King in Holmgard who then dispatches him to Durenor to recover the Sommerswerd in Fire on the Water, and returning to defeat Archlord Zagarna, leader of the Darklords. The third book, The Caverns of Kalte, finds Lone Wolf chasing the betrayer of Sommerlund, Vonotar, in the frozen northern wastes of Kalte. In The Chasm of Doom, Lone Wolf thwarts the resurrection of the first and most powerful Darklord, Vashna. At the end of the series, in Shadow on the Sand, Lone Wolf recovers the Book of the Magnakai, the ancient text which contains the higher lore of the Kai Lords through an encounter with Haakon, the new leader of the Darklords. With the massacre of the Kai, and Lone Wolf only an initiate, these teachings were thought to be lost.

The Magnakai Series[edit]

The Magnakai Series (gamebooks 6 to 12) continues the tale, with Lone Wolf now a fledgling Kai Master striving to understand the Magnakai teachings. The Book of the Magnakai, however, is ancient and incomplete. To perfect his understanding and train a new order of Kai Lords, Lone Wolf must follow the path of Sun Eagle, the first Kai Lord and author of the Book of the Magnakai. Sun Eagle quested for the wisdom encapsulated in the Lorestones of Nyxator, seven orbs scattered across Northern Magnamund.

As Lone Wolf begins the same quest, however, war breaks out again. The Darklords have again rallied behind a new leader, Archlord Gnaag, and now hasten their invasion to defeat the Magnakai quest. In The Kingdoms of Terror, Lone Wolf pursues the quest through the war-torn realms to find the Lorestone of Varetta. Castle Death leads Lone Wolf to his first encounter with the Elder Magi and the capture of a second Lorestone in the fortress of Kazan-Oud. The third Lorestone is found in the Danarg swamp in The Jungle of Horrors. An old enemy from Shadow on the Sand is finally defeated in The Cauldron of Fear.

Lone Wolf then makes the perilous journey to the edge of the Darklands, deep in the territory of the Darklords. There, in The Dungeons of Torgar, he falls into a void leading beyond the plane of Magnamund. Finding the final two Lorestones and finally settling the score with Vonotar, Lone Wolf is able to return to Sommerlund, chronicled in The Prisoners of Time. When Lone Wolf returns to Magnamund, he finds that 8 years have passed and most of the world is under the grip of the Darklords under the leadership of Archlord Gnaag. Ultimately, in The Masters of Darkness, Lone Wolf enters the Darkland capital of Helgedad and brings about the destruction of the Darklords after having faced and bested Archlord Gnaag himself in single combat.

The Grand Master Series[edit]

The Grand Master Series (gamebooks 13 to 20) continues the story of Grand Master Lone Wolf and introduces the restored order of Kai Lords. With the destruction of the Darklords, Naar and his agents abandon open warfare and seek new paths to dominance, often focused directly on Lone Wolf as the keystone of the forces of Light.

In The Plague Lords of Ruel, Lone Wolf meets for the first time Archdruid Cadak, leader of the Cener Druids, and destroys the deadly virus they were creating to wipe out all life on Magnamund. Following that, the closest friend of Lone Wolf, Guildmaster Banedon, is kidnapped. The Kai Grand Master makes haste to save his friend in The Captives of Kaag. Meanwhile, Warlord Magnaarn of Nyras is trying to find the Doomstone of Darke to combine it with the Nyras Sceptre. In The Darke Crusade, Lone Wolf tries to find the Doomstone before the Drakkarim. For the second time, Lone Wolf prevents the resurrection of Darklord Vashna in The Legacy of Vashna.

Shortly after, The Deathlord of Ixia comes into possession of the Deathstaff, an item to be used to resurrect Vashna. But while Lone Wolf is away from Sommerlund, Naar attempts to destroy the Kai Monastery for the second time in Dawn of the Dragons. Following his defeat, the Dark God executes a new plan for revenge on Lone Wolf by sending a doppelgänger named Wolf's Bane in the book of the same name. During the mission involving Wolf's Bane, Lone Wolf finds out that Naar had come into possession of the holy Moonstone. In his final mission, the Kai Grand Master infiltrates the Plane of Darkness to retrieve the sacred jewel in The Curse of Naar.

The New Order Series[edit]

The New Order Series (gamebooks 21 to 32) is intended to be 12 books long, although only the first eight books were originally released before the cancellation of the series in 1998. It took 18 years before the next book in this subseries got published.

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It features a new protagonist, a Grand Master in the Second Order of the Kai and a student of Lone Wolf, who is now Supreme Master. This series allows the player to 'customize' his character by allowing the choice of an individual name (originally, the name was speculated to be Falco Nero, or Black Hawk).[31]

Much of the series focuses on attempts by Naar's minions to use remnants of the power of Agarash the Damned, Naar's greatest champion and predecessor to the Darklords. The series is mostly set in Southern Magnamund, center of Agarash's empire, which was not featured in the earlier series. In Voyage of the Moonstone, the new protagonist is sent to the Isle of Lorn to return the Moonstone to its creators, the Shianti. However, this book ends midway during the trip, in Elzian. The second part of this adventure plays out in The Buccaneers of Shadaki. After completing this quest, the Grand Master is sent, in Mydnight's Hero, to the Isle of Sheasu to persuade Prince Karvas, heir of the King of Siyen, to return to his homeland to claim the throne before the evil Baron Sadanzo takes it.

In Rune War, the Kai Order goes on a crusade to help the land of Lyris which has been invaded by the forces of Eldenora. The enemy leader, Lord Vandyan, has come into possession of the Runes of Agarash which grants him great power. At the end of the mission to destroy the runes, the Grand Master learns that Lone Wolf has been kidnapped and taken to the former Darklands' stronghold of Gazad Helkona. Similar to The Captives of Kaag, the Grand Master sets out to the rescue of his leader in Trail of the Wolf. A year later, in The Fall of Blood Mountain, the Grand Master is sent to help the Kingdom of Bor. Its inhabitants, the dwarves, have freed the evil Shom'zaa, who is now wreaking havoc in the caves of this subterranean land. He returns to southern Magnamund in Vampirium, to deal with Autarch Sejanoz of Bhanar, who has found the Claw of Naar, a powerful weapon. After retrieving this artefact from the Autarch, in The Hunger of Sejanoz the Grand Master escorts Xo-lin, emperor of Chai, to safety in the distant city of Tazhan across the Lissanian Plain as news of Sejanoz' invasion force reach the palace in Pensei.

The following adventure, The Storms of Chai, takes place 18 years later. Just like for the Nyras Sceptre from The Darke Crusade, the Claw of Naar can be coupled with a mystical evil stone to increase its power. This jewel, the Eye of Agarash, is set on the throne of the Khea-Khan (emperor) of Chai and the mission of the Grand Master is to retrieve it.[32] This is just one of the six missions Lone Wolf has given to his six Grand Masters: upon completing his mission, the Grand Master learns that two of his brothers have died during their own missions and that Grand Master Steel Hand has been captured by the forces of darkness near the Maakengorge.

In Death in the Deep, the Grand Master must rescue Steel Hand before it is too late. Traveling to the ruins of the Lyrisian city of Emolyria, the Grand Master discovers that the Lake of Blood, which once surrounded Helgedad, had moved to the bottom of the Maakengorge. The Nadziranim are using the power of the lake to open a Shadow Gate and bring forth the Tzomah, an incarnation of the Chaos-master of the Daziarn. Freeing Steel Hand, the Grand Master also destroys the hidden fortress under Emolyria.

Reception[edit]

The gamebook series was published between 1984 and 1998 in over 30 countries, translated into 18 languages, and sold in excess of 10 million copies worldwide. Each of the first 20 books had average print runs of 250,000.[33]

The response to the Lone Wolf book series has been largely positive. Three books of the series won 'Game Book of the Year' between 1985 and 1987. The series was also awarded the Gamemaster International 'All Time Great' award in 1991.[34] The high quality of Joe Dever's descriptive prose receives especial praise, as well as the fact that the books, if played together, form a cohesive continuing story, with recurring characters (something not often seen in gamebooks).

Even so, the books are not without criticism. Wavering difficulty is a common criticism made about the series. The battles tend to be either too hard or too easy. This is mostly attributed to the attainment of the Sommerswerd (a sword forged by gods) in the second book Fire on the Water which drastically increases the wielder's combat abilities. Another reason for this would be the fact that a player can start with drastically different statistics. Finally, because the books were written to be functional both as a series and as standalone adventures, whether a player would have access to certain special weapons and abilities made difficulty hard to gauge.

Adaptations[edit]

Film[edit]

Three scripts were developed for a potential Lone Wolf film release but they did not proceed beyond the pre-production phase.[35] However, in July 2009, a small company, called Convergence Entertainment, who produced the King of Fighters movie, announced that it had bought the rights to make a live-action film based on Lone Wolf.[36]

Audio[edit]

The Legends of Lone Wolf novel Eclipse of the Kai was abridged as an audio book read by Edward da Souza on 7 May 1992.[37] Another was recorded but not released.[7] A version narrated and composed by Joe Dever was also made, but never released.[5]

There was also a series of telephone adventures called Phonequest, one of which was known as Fortress of Doom.[38]

Video games[edit]

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Lone Wolf - The Mirror of Death (1991), ZX Spectrum

Three computer games were released during the late 1980s using the Lone Wolf license.[39][40][41] The first two, published by Hutchinson, were adapted from the first two gamebooks, while the third entitled Mirror of Death from Audiogenic Software, featured an original storyline.[42]Mirror of Death was well received by several game magazines.[43]

An online MMORPG was in development by fans with the support of Joe Dever [28] and a playable demo had been released for beta testing, but development abruptly stopped when it was announced that a first-person computer game was being developed by Singapore-based Ksatria Gameworks Pte Ltd. Joe Dever was cited as Lead Designer on the project, for which no official release date have ever been announced.[44] The studio also had the license to produce more Lone Wolf games.[44] However, the company abruptly closed its doors in 2009 because of the worldwide financial crisis. The rights to make a video game were shortly held by Red Entertainment before the Italian company Forge Reply announced in August 2011 that it was working on a game for the next-gen consoles.[45]

In March 2013, an application for IOS and Android was unveiled by Forge Reply at the Game Developers Conference as a story occurring between the third and fourth books, taking Lone Wolf to a mining town to unravel a mystery.[46] Called Joe Dever's Lone Wolf Complete, the first act of the story, called 'Rockstarn', was released in November 2013. The following acts, named 'Forest Hunt',[47] 'Shianti Temple', and 'V’taag – The Dark Tower' respectively, were subsequently released.[48]

An adaption of the first five books for the Nintendo DS handheld console, called LoneWolfDS,[49] is available in homebrew format. Lone Wolf Saga, a complete Android version of the first 20 gamebooks (the Kai, Magnakai and Grandmaster sub-series) is available[50], similarly Seventh Sense S is a complete Microsoft Windows version[51]. All used Project Aon's licence and data.

Two game modules for the game Neverwinter Nights were named after the Lone Wolf book series.[52]

On October 10 2018, the Lone Wolf AR game was announced. Describing itself as the world's first augmented realityrole-playing game, it was developed by Visionizar LTD[53] and was launched at the Lucca Comics & Games event on October 31 2018.[54]

Tabletop roleplaying game[edit]

Several adaptations also exist of the Lone Wolf series, including Lone Wolf: The Roleplaying Game, a D20-style role-playing game from Mongoose Publishing Ltd UK. A second version of this role-playing game, Lone Wolf Multiplayer Game Book, with rules closer to those of the gamebooks, was also released by Mongoose. A third version, by Cubicle 7, is currently in preparation.[55]

In 2004 the license was adapted as Lone Wolf: The Roleplaying Game, a role-playing game by Mongoose Publishing under the Open Game License using Mongoose's OGL System. This has met mostly with praise for its adaptation of the Lone Wolf world, though some believe that there are many overlooked problems with the RPG, such as balance between classes and 'hard to interpret' rules. Dever is credited with helping the game's principal designer, August Hahn, incorporate information from his final four unreleased books into the game.[56] A line of miniatures was also created for the game.[57]

In March 2010, a new version of the roleplaying game called Lone Wolf Multiplayer Game Book, with rules closer to the ones of the gamebooks, was launched by Mongoose Publishing. The French editor Scriptarium [fr] took part of the development of the background.[58] In March 2013, Cubicle 7 announced that it had obtained the rights to develop a roleplaying game based on Lone Wolf.[59]

On 30 October 2013, Cubicle 7 announced the development of a new roleplaying game, called Lone Wolf Adventure Game, as 'a development of the previous Multiplayer Game'.[60] A crowdfunding was launched on Kickstarter and collected £68,000.[61] On 26 August 2014, C7 publishes the character sheet with a summary of rules.[62] The core rules were released in 2015 as a boxed set consisting of three books: Book of Kai Training, allowing players to create their own characters for the game, Book of Kai Wisdom, containing the rules to play the game, and the Book of Kai Legends which consists of two adventures and advice on creating future adventures. In addition to the books pre-generated characters and blank character sheets were included. The boxed set was designed to be played straight from the box, with the first adventure in the Book of Kai Legends allowing new players to start with the pre-generated characters and play immediately.

See also[edit]

  • Fighting Fantasy, Advanced Fighting Fantasy

Lone Wolf Game Download

Footnotes[edit]

Notes[edit]

  1. ^According to a 2008 interview with Joe Dever, Grey Star was actually the principal character that Ian Page played in Dever's D&D campaign in the late 1970s. Since Ian Page had created a detailed backstory for Grey Star and fleshed out many aspects of southern Magnamund, Joe Dever convinced him to write a four-book story arc centered on this character, and to include his contributions in the Magnamund setting. 'Das Spielbuchforum (Joe Dever Interview thread)'. Mantikore-Verlag. Archived from the original on 19 July 2011. Retrieved 22 October 2010.

References[edit]

  1. ^Mongoose Publishing (11 June 2012). 'Lone Wolf Solo Gamebooks'. www.mongoosepublishing.com. Archived from the original on 12 October 2012. Retrieved 11 June 2012.
  2. ^'Dicing With Death'. Warlock Magazine. 1 July 1986. Archived from the original on 1 May 2006. Retrieved 3 July 2006.
  3. ^ abcdeBlake, Jonathan (1 January 1998). 'Joe Dever'. The Kai Monastery. Retrieved 3 July 2006.
  4. ^ abBaylis, Chris (1 January 1993). 'Interview with Joe Dever conducted by Chris Bayliss'(PDF). Role-Player Independent Magazine. Retrieved 3 July 2006.
  5. ^ abcDenver, Joe (28 August 1993). 'Lone Wolf: Joe Dever Frequently Asked Questions'(PDF). Joe Dever Letter. Retrieved 15 July 2006.
  6. ^Dannenfelser, Randy M. (1 January 2006). 'Under hot lights and a falling sky welcome to the life and times of paul barnett'. John Grant Paul Barnett.com. Archived from the original on 5 May 2006. Retrieved 3 July 2006.
  7. ^ abGallot, Gavin (1 May 1999). 'Paul Barnett Interview'. Rising Sun: Project Aon. Retrieved 15 July 2006.
  8. ^Egelstaff, Julian (1 September 1997). 'Paul Barnett'. Kai Monastery. Retrieved 3 July 2006.
  9. ^Anders, Lou (1 January 2002). 'Interview With John Grant/Paul Barnett by Lou Anders'. BeWrite Books.com. Archived from the original on 26 April 2006. Retrieved 3 July 2006.
  10. ^Barnett, Paul, aka realthog (25 July 2009). 'a (shy cough) twelve-book deal'. realthog.livejournal.com. Retrieved 28 July 2009.
  11. ^'John Grant'. Dark Quest. Retrieved 1 April 2015.
  12. ^Dever, Joe (21 December 2005). 'Joe Dever letter'. lobo-solitario.com. Heirloom Publishing. Archived from the original on 27 September 2007. Retrieved 3 July 2006.
  13. ^'Project Aon will publish the New Order series!'. Project Aon. 18 May 2006. Archived from the original on 28 September 2007. Retrieved 3 July 2006.
  14. ^Dever, Joe (1 January 1999). 'Joe Dever Permission Grant'. Project Aon. Retrieved 3 July 2006.
  15. ^Dever, Joe (6 March 2013). 'New Publisher Announced for Lone Wolf Books 18-28!'. Retrieved 13 May 2013.
  16. ^Dever, Joe (6 March 2013). 'New Publisher Announced for Lone Wolf Books 18-28!'. Project Aon. Retrieved 1 April 2015.
  17. ^Dever, Joe (6 March 2013). 'New Publisher Announced for Lone Wolf Books 18-28'. Project Aon. projectaon.org. Retrieved 20 June 2013.
  18. ^Dever, Joe (1 April 2015). 'Happy Fehmarn!'. Project Aon. Retrieved 1 April 2015.
  19. ^'Cubicle 7 and the Lone Wolf Solo Gamebooks'. 29 January 2016. Retrieved 1 February 2016.
  20. ^Dever, Joe (1 April 2016). 'FANTASTIC NEWS FOR FEHMARN!'. Retrieved 1 April 2016.
  21. ^Dever, Joe (13 May 2016). 'LW29 SHIPPING STARTS TODAY!'. Retrieved 16 May 2016.
  22. ^Dever, Joe (1 April 2016). 'FANTASTIC NEWS FOR FEHMARN!'. Retrieved 16 May 2016.
  23. ^https://www.facebook.com/joe.dever.50/posts/10156007458048572
  24. ^Dever, Ben (16 April 2019). 'UPDATE TIME'. Retrieved 22 May 2019.
  25. ^Dever, Ben (27 June 2019). 'ORDERS ON THE WAY!'. Retrieved 8 July 2019.
  26. ^Louys, Mikaël (8 September 2014). 'Help Megara fund a new Lone Wolf spin-off: Autumn Snow 1 (both in English and French)'. Megara Entertainment.
  27. ^Charbonneau, Martin (Summer 2010). 'Le Puits des ténèbres. Neige d'Automne 1'. Draco Venturus. Scriptarium (1): 78–136.
    Charbonneau, Martin (Summer 2011). 'Les Esclaves de la boue. Neige d'Automne 2'. Draco Venturus. Scriptarium (2): 69–120.
    Charbonneau, Martin (Winter 2011–2012). 'Les Esclaves de la boue, 2e partie'. Draco Venturus. Scriptarium (3): 3–57.
  28. ^ abRyan, Leon (1 April 2007). 'Lone Wolf'(PDF). Game Axis. Gameaxis.com. Retrieved 13 September 2007.
  29. ^'What's The Story?'(PDF). Game Axis. Gameaxis.com. 1 January 2007. Retrieved 13 September 2007.
  30. ^Blake, Jonathan (2 July 2007). 'Review of Flight from the Dark'. Kai Grand Sentinel. Project Aon. Retrieved 13 September 2007.
  31. ^Sekhemty (1 June 2005). 'The Name of the Grand Master in the 'New Order' Series'. Rising Sun. Archived from the original(PDF) on 28 September 2007. Retrieved 15 July 2006.
  32. ^Dever, Joe (1 December 2010). 'The Story so Far'(PDF). Signs & Portents #87. Archived from the original(PDF) on 16 June 2011. Retrieved 15 March 2011.
  33. ^'20 years of 'lone wolf': the author joe dever at lucca games'. Project Aon. 11 October 2005. Archived from the original on 28 September 2007. Retrieved 15 July 2006.
  34. ^'Lone Wolf:Celebrate a decade of award-winning excellence'(PDF). Project Aon. 1 January 1994. Retrieved 15 July 2006.
  35. ^Dever, Joe (1 July 2004). 'Joe Dever Interview'. lobo-solitario.com. Archived from the original on 23 June 2006. Retrieved 3 July 2006.
  36. ^McNary, Dave (21 August 2009). 'Convergence loads up manga-based pix'. Variety. Retrieved 3 March 2010.
  37. ^Gallot, Gavin (1 January 1992). 'Lone Wolf/Joe Dever: 1992 Publication Date'(PDF). Project Aon. Retrieved 15 July 2006.
  38. ^Dever, Joe (1 January 1993). 'Lone Wolf: Joe Dever's Phonequest'(PDF). Joe Dever Letter. Retrieved 15 July 2006.
  39. ^Flight from the Dark at SpectrumComputing.co.uk
  40. ^Fire on the Water at SpectrumComputing.co.uk
  41. ^The Mirror of Death at SpectrumComputing.co.uk
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  43. ^Pillar, Jon (1 May 1991). 'Lone Wolf - The Mirror Of Death'. The 'Your Sinclair' Rockin' 'Roll Years. Retrieved 15 July 2006.
  44. ^ abWai-len, Leung (4 September 2007). 'Taking flight from the dark'(PDF). The Straits Times. Retrieved 13 September 2007.
  45. ^'Kai Grand Sentinel'.
  46. ^Corriea, Alexa Ray (26 March 2013). 'Joe Dever's Lone Wolf gamebooks reborn as a mobile e-book/RPG hybrid'. Polygon. Retrieved 11 May 2013.
  47. ^'Joe Dever's Lone Wolf - Act 2: Forest Hunt announcement teaser'. Forge Reply. 25 March 2014. Retrieved 25 March 2014.
  48. ^Dever, Joe (14 August 2013). 'Joe Dever's Lone Wolf – Blood on the Snow'. Project Aon. Retrieved 5 February 2014.
  49. ^'LoneWolfDS'.
  50. ^https://play.google.com/store/apps/details?id=com.GDVGames.LoneWolfBiblio&hl=en_GB
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  53. ^[1][dead link]
  54. ^https://www.lonewolfar.com/
  55. ^'Joe Dever and Cubicle 7 announce major Lone Wolf deal'. 26 April 2013. Retrieved 10 June 2014.
  56. ^Vashna, Darklord (1 December 2004). 'Rising Sun'. Tower of the Sun. Archived from the original on 28 September 2007. Retrieved 15 July 2006.
  57. ^Sprange, Matthew (1 October 2005). 'New Lone Wolf Miniatures'. Mongoose Publishing. Archived from the original on 28 September 2007. Retrieved 15 July 2006.
  58. ^Vincent Lazzari for Magnamund Bestiary; David Latapie for Heroes of Magnamund; Vincent Lazzari and Florent Haro for The Darklands; Vincent Lazzari, Florent Haro, Éric Dubourg, Gérald Degryse, Emmanuel Luc and Jidus (illustrator) for Stornlands 1
  59. ^'Joe Dever and Cubicle 7 announce major Lone Wolf deal'. Cubicle 7. 26 April 2013. Archived from the original on 15 May 2013. Retrieved 13 May 2013.
  60. ^Dominic McDowall. 'Lone Wolf Adventure Game shaping up'. Cublicle 7 forum.
  61. ^Dominic McDowall. 'Joe Dever's Lone Wolf – The Lone Wolf Adventure Game'. Kickstarter.
  62. ^'Lone Wolf Kickstarter - Character Sheet Preview'. Cubicle 7.

External links[edit]

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